#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"

#include "Box2D/Box2D.h"

#include "SimpleAudioEngine.h"

#include "Fight.h"
#include "Info.h"
#include "someDefineForTest.h"
#include "Player.h"
#include "GameEngine.h"

using namespace cocos2d;


class MainView : public cocos2d::CCLayer
{
public:
    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();

    // there's no 'id' in cpp, so we recommand to return the exactly class pointer
    static cocos2d::CCScene* scene();
    
    // a selector callback
    void menuInfoCallback(CCObject* pSender);
	void menuFightCallback(CCObject* pSender);

    // implement the "static node()" method manually
    CREATE_FUNC(MainView);

};


#endif  // __HELLOWORLD_SCENE_H__